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Makita DTD 156 SG1TX Akku Schlagschrauber 18 V 155 Nm + 1x Akku 6,0 Ah + Ladegerät + 70 tlg. Bit Bohrer Set + TX Alu Koffer

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Makita DTD 156 SG1TX Akku Schlagschrauber 18 V 155 Nm + 1x Akku 6,0 Ah + Ladegerät + 70 tlg. Bit Bohrer Set + TX Alu KofferLieferumfang: 1x Makita DTD 156 Akku Schlagschrauber 1x Makita BL 1860 B 18 V 6,0 Ah Akku 1x Makita DC 18 SD Ladegert 1x Toolbrothers TX Alu Koffer 1x Einlage fr Schlagschrauber, 2x Akku, Ladegert 1x magnetischer Bithalter 1x Bohrsenker 10x Bit 50 mm ( PH1 PH2 PH3 PZ1 PZ2 PZ3 T25 T30 SL5,5 SL6,5 ) 20x Bit 25 mm ( PH1 PH2 PH2 PH3 PZ1 PZ1 PZ2 PZ2 PZ3 PZ3 T20 T25 T30 T40 H3 H4 H5 H6 SL5,5 SL6,5 ) 6x Holzbohrer ( 3 mm 4 mm 5 mm 6 mm 8 mm 10 mm ) 7x
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4.7 ★★★★★
Based on 2000 reviews
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Verified Purchase
Mike Athey
Phoenix, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Phoenix, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
New York, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025
J
Verified Purchase
jeanet
Los Angeles, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
I
Verified Purchase
Internetaholic
Fort Morgan, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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